Does One Size Fit All? Personalizing Persuasive Games for Health by Gamer Types

نویسنده

  • Rita O. Orju
چکیده

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Selecting Effective Strategies for Tailoring Persuasive Health Games to Gamer Types

Persuasive games can be effective tools for motivating healthy behaviors and/or attitudes, and so recent years have witnessed an increasing number of persuasive games. However, most games adopt a one-size-fits-all approach to persuasion in their design. Studies on gameplay and player motivation have shown that treating gamers as a monolithic group is a bad design approach because a motivational...

متن کامل

Preface to the Second International Workshop on Personalizing Persuasive Technologies

Personalizing Persuasive Technologies (PPTs) is a growing research area which investigates how interactive systems can be designed to better suit people of various dispositions, inclinations, and capabilities, and hence increase the efficacy of persuasive technology to motivate behavior change. Research has found that individual characteristics such as personality type [21–23], age [20], gender...

متن کامل

Does One Size Fit All? The Impact of Liquidity Requirements on Bank\'s Insolvency: Evidence from Iranian Listed Banks

According to the Basel III regulatory framework, uniform minimum liquidity requirements have been imposed on all types of banks. Using an agent-based model of a banking system, we investigate the effects of liquidity requirements on banks' insolvency under two policy experiments in one of which the minimum liquidity requirements are applied uniformly and in the other differentially across banks...

متن کامل

Video Games and Virtual Reality as Persuasive Technologies for Health Care: An Overview

Over the last two decades, persuasive technology has gained much of interest and attention. One of the major disciplines of focus for persuasive technology is health care. The vast majority of persuasive technologies for health care are predominantly based on web and mobile platforms. Nevertheless, video games and virtual reality are recognized as effective persuasive platforms, as computer sim...

متن کامل

Gender and Gaming: Postmodern Narratives of Liminal Spaces and Selves

This study employs a narrative approach to explore the relationship between gender and video gaming using a postmodern theoretical perspective. At issue here is the meaning ascribed to the construction and iterative performance of gender identity by self-identified female gamers. Using an alternative to the conventional multicase methodology (which inscribes stark demarcations around distinct c...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2013